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iOS Core SDK Quickstart

This quickstart shows how to use Dyte's iOS Core SDK to add live video and audio to your iOS applications.

For getting started quickly, you can use our sample code. You can clone and run a sample application from the iOS Core SDK GitHub repository.

Objective

You’ll learn how to:

  • Install the Dyte SDK
  • Initialize the SDK
  • Configure a Dyte meeting
  • Initialize the Dyte meeting
  • Go live with your Dyte meeting!

Before Getting Started

Step 1: Install the SDK

  1. Set your platform to iOS 12.0 or above in your Podfile.
platform :ios, '12.0'
  1. Add 'DyteiOSCore' to your Podfile.
pod 'DyteiOSCore'
  1. Install the client SDK from pod.
pod install
  1. Add the following entries to the info.plist file. This gives permission to your app to access the camera and microphone, access photos, install the required fonts and icons.
<key>NSBluetoothPeripheralUsageDescription</key>
<string>We will use your Bluetooth to access your Bluetooth headphones.</string>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>We will use your Bluetooth to access your Bluetooth headphones.</string>
<key>NSCameraUsageDescription</key>
<string>For people to see you during meetings, we need access to your camera.</string>
<key>NSMicrophoneUsageDescription</key>
<string>For people to hear you during meetings, we need access to your microphone.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>For people to share, we need access to your photos.</string>
Note

If you intend to publish your app to the App Store, you'll need to perform a few additional steps. So if you’re working on release build and not debug builds, refer to the iOS release builds section.

Step 2: Initialize the SDK

  1. The DyteMobileClient is the main class of the SDK. It is the main entry point of the SDK. It is the only class that you need to instantiate in order to use the SDK. To instantiate DyteMobileClient, you should use DyteiOSClientBuilder().build().
let meeting = DyteiOSClientBuilder().build()
  1. Add listeners and implement callback stubs.
meeting.addMeetingRoomEventsListener(meetingRoomEventsListener: self)
meeting.addParticipantEventsListener(participantEventsListener: self)
meeting.addSelfEventsListener(selfEventsListener: self)
meeting.addParticipantEventsListener(participantEventsListener: self)
meeting.addChatEventsListener(chatEventsListener: self)
meeting.addPollEventsListener(pollEventsListener: self)
meeting.addRecordingEventsListener(recordingEventsListener: self)
meeting.addWaitlistEventListener(waitlistEventListener: self)

Step 3: Set the properties in the DyteMeetingInfo class

If you're using v1 APIs, then you need to pass the roonName and authToken. For v2, you just need to provide the participant's authToken.

You can get the roomName and authToken using our backend APIs. Please refer this for room name & this for auth token

NameDescription
roomNameCreate a meeting API returns
an unique identifier for your meeting
roomName.
authTokenAfter you've created the meeting,
add each participant to the meeting
using the Add Participant API
(The presetName created earlier
must be passed in the body
of the Add Participant API request)
The API response contains the authToken.

For v1 APIs:

let meetingInfo = DyteMeetingInfo(authToken: authToken,
roomName: meetingText,
enableAudio: true,
enableVideo: true)

For v2 APIs:

let meetingInfo = DyteMeetingInfoV2(authToken: authToken,
enableAudio: true,
enableVideo: true,
baseUrl: Constants.BASE_URL)

Step 4: Initialize the connection request

To initialize the connection request, call the doInit() method obtained on meeting with the meetingInfo argument. This will establish the connection with the Dyte meeting server.

For v1 APIs:

meeting.doInit(dyteMeetingInfo: meetingInfo)

For v2 APIs:

meeting.doInit(dyteMeetingInfo_: meetingInfo)

Step 5: Connect to the meeting

Now, you have established the connection with the Dyte meeting server successfully. Once onMeetingInitCompleted() is triggered, next step is to join the room.

Join the room

To join the meeting room, do the following:

meeting.joinRoom()

Joina room event listeners: Once you call joinRoom(), you can listen to callbacks for this action on meeting object if you have done meeting.addSelfEventsListener(selfEventsListener: self).

extension MeetingViewModel: DyteSelfEventsListener {
func onMeetingRoomJoinStarted() {
// meeting join started
}

func onMeetingRoomJoined() {
// meeting room joined succesfully
}

func onMeetingRoomJoinFailed(exception: KotlinException) {
// error in joining meeting room.
}
}

Leave the room

Once the meeting is over, you can leave the meeting room. To leave the meeting call leaveRoom() on meeting object.

meeting.leaveRoom()

Leave room event listeners: You can listen to leaveRoom() callbacks by registering obsever on meeting object as follows:

extension MeetingViewModel: DyteSelfEventsListener {
func onMeetingRoomLeaveStarted() {
// meeting room leave started
}

func onMeetingRoomLeft() {
// meeting room leave completed
}
}

iOS release builds

Disable BITCODE in your Podfile.

post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end