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Android Core SDK Quickstart

This quickstart shows how to use Dyte's Android Core SDK to add live video and audio to your Android applications.

For getting started quickly, you can use our sample code. You can clone and run a sample application from the Android Core SDK GitHub repository.


You’ll learn how to:

  • Install the Dyte SDK
  • Initialize the SDK
  • Configure a Dyte meeting
  • Initialize the Dyte meeting
  • And go live with your Dyte meeting

Before Getting Started

Make sure you've read the Getting Started with Dyte topic and completed the steps in the Integrate Dyte section. You must complete the following steps:

Step 1: Install the SDK

  1. Install the SDK using maven dependency.
dependencies {
// (other dependencies)
implementation 'io.dyte:core-android:+'
  1. Add the following permissions to the AndroidManifest.xml file.
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />

If you intend to publish your app to the Google Play, you'll need to perform a few additional steps. So if you’re working on release builds and not debug builds, refer to the Release Builds section.

Step 2: Initialize the SDK

The DyteMobileClient is the main class of the SDK. It is the entry point and the only class required to initialize Dyte SDK.

val dyteClient =

Step 3: Set the meeting properties

Set the properties in the DyteMeetingInfoV2 class. You just need to provide the participant's authToken.

authTokenAfter you've created the meeting, add each participant to the meeting using the Add Participant API (The presetName created earlier must be passed in the body of the Add Participant API request) The API response contains the authToken.
val meetingInfo = DyteMeetingInfoV2(
authToken = '<auth_token>',

Step 4: Initialize the connection request

To initialize the connection request, call the init() method obtained on dyteClient with the meetingInfo argument. This will establish the connection with the Dyte meeting server.

dyteClient.init(meetingInfo, {
// init complete
}, {
// init failed

Step 5: Connect to the meeting

Now, you have established the connection with the Dyte meeting server successfully. Next step is to join the room.

Join the room

To join the meeting room, call joinRoom() method on the dyteClient instance as shown below.

// meeting room joined
}, {
// error in joining the meeting

Leave the room

Once the meeting is over, you can leave the meeting room.

To leave the meeting room, call leaveRoom() method on the dyteClient as shown below.

// leave completed
}, {
// leave failed

Release Builds

If you intend to publish your app to the Google Play, perform the following steps after installing the SDKs. So if you’re working on release builds and not debug builds, do the following:

For Android release builds

Perform the following steps, for Android release builds:

  1. Create /android/app/ file.
# Keep `Companion` object fields of serializable classes.
# This avoids serializer lookup through `getDeclaredClasses` as done for named companion objects.
-if @kotlinx.serialization.Serializable class **
-keepclassmembers class <1> {
static <1>$Companion Companion;

# Keep `serializer()` on companion objects (both default and named) of serializable classes.
-if @kotlinx.serialization.Serializable class ** {
static **$* *;
-keepclassmembers class <2>$<3> {
kotlinx.serialization.KSerializer serializer(...);

# keep webrtc classes
-keep class org.webrtc.** { *; }

# keep ktor classes
-keep class io.ktor.** { *; }

  1. Add the following to your android/app/build.gradle to import the proguard configuration.
buildTypes {
release {
proguardFiles getDefaultProguardFile('proguard-android.txt'), ''