Flutter
Quickstart​
This quickstart shows how to add Dyte's Live Video SDK to your Flutter applications
Further down this guide we also explain how Dyte's UI component library can help to build your UI faster with components specially made for Live Video applications.
You can also checkout our sample code for Flutter. You can clone and run a sample application from the Flutter Samples GitHub repository.
Before Getting Started​
- Make sure you've a mechanism to get
authToken
from your server side which you would have received as part of Add Participant call.
Step 1: Install the SDK​
Install the SDK from pub.dev.
flutter pub add dyte_uikit
Step 2: Configuring Android & iOS permissions​
-
Android​
Set
compileSdkVersion 33
&minSdkVersion 21
insidebuild.gradle
file at<project root>/android/app/build.gradle
file.defaultConfig {
...
compileSdkVersion 33
minSdkVersion 21
...
} -
iOS​
- Set minimum deployment target for your Flutter app to 13.0 or higher.
platform :ios, '13.0'
- Add the following keys to your
Info.plist
file, located in<project root>/ios/Runner/Info.plist
:
/* Attach the permission to use camera & microphone. */
<key>NSCameraUsageDescription</key>
<string>For people to see you during meetings, we need access to your camera.</string>
<key>NSMicrophoneUsageDescription</key>
<string>For people to hear you during meetings, we need access to your microphone.</string>
Step 3: Configure a Dyte meeting​
To initiate Dyte Meeting for any participant you just need to pass authToken
as an argument. You can get the authToken
via the Add Participant API.
Name | Description |
---|---|
authToken | After you've created the meeting, add each participant to the meeting using the Add Participant API (The presetName created earlier must be passed in the body of the Add Participant API request) The API response contains the authToken . |
After getting the authToken
, you need to create the DyteMeetingInfoV2
object as follows:
final meetingInfoV2 = DyteMeetingInfoV2(authToken: '<auth_token>');
Step 4: Initialize the SDK​
The DyteUIKit
is the main class of the SDK. It is the entry point and the only
class required to initialize Dyte UI Kit SDK.
/* Passing the DyteMeetingInfoV2 object `meetingInfoV2` you created in the Step 3,
and your context in `clientContext` parameter. */
final DyteUIKit uiKit = DyteUIKit(
meetingInfo: meetingInfoV2,
clientContext: context,
configurations: configurations, //optional
);
Step 5: Launch the meeting UI​
To launch the meeting UI all you need to do is call the loadUI()
method of the DyteUIKit
object which will return a Widget
. You can push this widget as a page to start the flow of prebuilt Flutter UI Kit.
import 'package:dyte_uikit/dyte_uikit.dart';
import 'package:flutter/material.dart';
class DyteMeetingPage extends StatelessWidget {
const DyteMeetingPage({super.key});
Widget build(BuildContext context) {
...
// Push this widget as page in your app
return uiKit.loadUI();
}
}
Voila! You're all done.