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Webhooks Overview

Webhooks are HTTP-based callback functions that can be defined by the user to allow lightweight, event-driven communication between two APIs.

Setting up a webhook involves the following steps:

  1. The client provides a unique URL to the server API and specifies which event it wanted to be notified about.
  2. Once the webhook is configured, the server automatically sends the relevant payload to the client's webhook URL when the specified event occurs.

Dyte uses webhooks to notify your application when an event happens. Webhooks are particularly useful for asynchronous events, such as when a recording is uploaded or when a participant joins your meeting.

How does Dyte use Webhooks?

A webhook enables Dyte to push real-time updates to your applications. When the event occurs, Dyte makes an HTTP request (usually a POST) to the URL you configured for the webhook and sends the updates to your application as a JSON payload. You can then use these events to perform actions in your backend systems. To learn more, see Dyte webhook events overview.

Webhooks are particularly useful for asynchronous events, such as when a recording is uploaded or when a participant joins the meeting.

Let’s say you have a meeting that you want to record. You have registered to receive the meeting.started and meeting.ended event. A webhook notifies your app when the meeting starts and when it ends. After your webhook endpoint receives the meeting.started event, your webhook function can then run backend actions to start recording the meeting and end the recording of the meeting when meeting.ended event is received.